Spatial
Relations
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Last
Update: 12/13/02
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This document describes collections, predicates and other
Cyc constants that are used to represent spatial objects and
relations. See also documents for Groups, Quantities, Movement,
Paths & Trajectories, Parts Of Objects, and Geography.
Objects
#$SpatialThing spatial things
The collection of all things that have a spatial
extent or location relative to some other #$SpatialThing
or in some embedding space. Note that to say that an entity
is a member of this collection is to remain agnostic about
two issues. First, a #$SpatialThing
may be #$PartiallyTangible
(e.g. #$Texas-State) or wholly #$Intangible (e.g.
#$ArcticCircle or a line mentioned in a geometric theorem).
Second, although we do insist on location relative to
another spatial thing or in some embedding space, a #$SpatialThing
might or might not be located in the actual physical
universe. It is far from clear that all #$SpatialThings
are so located: an ideal platonic circle or a trajectory
through the phase space of some physical system (e.g.) might
not be. If the intent is to imply location in the
empirically observable cosmos, the user should employ this
collection's specialization, #$SpatialThing-Localized.
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direct instance of:
#$ObjectType
direct specialization of:
#$Individual
direct generalization of: #$SpaceRegion
#$TwoOrHigherDimensionalThing #$EdgeOnObject-Generic
#$SpatialThing-Localized #$BilaterallySymmetricObject
#$RadiallySymmetricObject
#$GeometricallyDescribableThing
#$SpacePoint #$AmorphousThing #$SheetShaped
#$ShapedThing
#$SpatiallyDisjointRegionType region
types whose instances are non-overlapping region types
A collection of collections, and a specialization
of #$RegionType.
Each instance of #$SpatiallyDisjointRegionType
is a collection of geographical regions, where each of the
regions in the collection is spatially disjoint with the
other regions in the collection. For example, the collection
#$State-UnitedStates
is an instance of #$SpatiallyDisjointRegionType,
since the territories of U.S. states do not overlap. Other
instances of #$SpatiallyDisjointRegionType
include #$CanadianProvince,
#$IndependentCountry,
#$City, and
#$Colony. A non-example is #$EcologicalRegion,
since ecological regions can overlap.
guid: bd58e513-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$RegionType
#$SpaceRegion-Empirical regions
of space
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$SpatialThing-Localized whose
instances are intangible regions of space located in the
empirically observable universe. A space region might or
might not be connected (see #$spatiallyContinuous). It might
be partially or completely filled with (occupied by) #$PartiallyTangibles,
or it might be completely empty (but cf. #$EmptySpaceRegion).
In any case, the space region itself is not to be confused
with a physical object or other spatially localized
(non-space-region) thing that might happen to be #$cospatial
with it. A given space region can be characterized fully
merely by specifying its location and dimensions. Thus
(although this is not the case with spatial things in
general), space regions are identical (#$equals) if and
only if they are #$cospatial. #$SpaceRegion-Empirical
is in a way the spatial analogue of #$TimeInterval,
whose own instances can be fully characterized by specifying
their temporal properties; these two collections can be
used, respectively, to talk about space and time as
dimensions .
guid: c047ef64-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of: #$SpaceRegion #$IntangibleExistingThing #$SpatialThing-Localized
direct generalization of: #$SpaceLine-Empirical #$EmptySpaceRegion
#$CavityInteriorRegion
#$GeographicalSpaceRegion #$SpacePoint-Empirical
#$EmptySpaceRegion empty space
A specialization of #$SpaceRegion-Empirical
whose instances are connected regions of empty space located
in the empirically observable universe. The meaning of empty
depends on context. In a high-energy physics microtheory
where empty is defined as containing no particles, an empty
space region would be a complete vacuum (see also #$Vacuum).
In #$AmbientConditionsMt an empty space region would be
occupied by a piece of #$Atmosphere. An undersea context
could treat empty space regions as filled with seawater. An
instance of #$EmptySpaceRegion
is intangible, and not to be confused with the material --
if any -- that occupies it (cf. #$FreeSpaceContent).
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direct instance of: #$StuffType
direct specialization of:
#$SpaceRegion-Empirical #$EmptyRegion-Generic
#$FreeSpaceContent empty
space (gas) (fluid) (object)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Instances of #$FreeSpaceContent
are connected, tangible, fluid individuals occupying regions
of free space (i.e. instances of #$EmptySpaceRegion):
space regions through which solid objects can move more or
less freely. Examples include the #$Air in the interior of a
room or the sky above a city. In an underwater context, a
piece of free space content is likely to be an instance of
#$Water. Often, a #$FreeSpaceContent
is associated with a geographical region or some physical
boundaries that define its edges. But a (partially) tangible
#$FreeSpaceContent
is not to be confused with the intangible #$EmptySpaceRegion
it occupies.
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direct instance of:
#$ExistingStuffType
direct specialization of: #$Air #$EmptyRegion-Generic
#$Border borders
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all lines, linear regions, or
dividing planes or surfaces--physical or abstract--that each
constitutes the boundary between (#$formsBorderBetween) two
regions (i.e., two instances of #$SpatialThing).
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direct instance of:
#$ObjectType
direct specialization of: #$SpatialThing-Localized
#$Place places
A specialization of both #$SpatialThing-Localized
and #$SomethingExisting.
Each instance of #$Place is a spatial
thing which has a relatively permanent location. Thus, in a
given microtheory, each #$Place is stationary
with respect to the frame of reference of that microtheory.
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direct instance of: #$FirstOrderCollection
direct specialization of:
#$SpatialThing-Localized #$SomethingExisting
direct generalization of:
#$FixedStructure
#$GeographicalRegion
#$GroundsOfOrganization
#$Horizon
#$Place-NonAgent #$PhysicalContactLocation
#$SpaceInAFixedHOC
Surfaces Portals And Cavities
#$Surface-Generic surfaces
The collection of all surfaces, tangible or
intangible (see #$Surface-Physical
and #$Surface-Intangible),
of spatial things. Each instance of #$Surface-Generic
is a spatial thing that has extent in at least two
dimensions, and either has no thickness (i.e. is a two
dimensional object) or has an insignificant thickness
compared to its length and width. (If it is a closed
surface, e.g. an apple skin, then any significant subregion
of it must have insignificant thickness compared to that
subregion's length and width). Thus generic surfaces might
be two- or three-dimensional; tangible or intangible;
spatially connected or not; they might be flat, curved,
folded, or crumpled. Other examples: the skin of a
basketball, the face-up side of a table top, and a
particular face of an abstract cube.
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direct instance of:
#$ObjectType
direct specialization of: #$TwoOrHigherDimensionalThing
direct generalization of:
#$Surface-Intangible
#$Surface-Open #$Surface-Physical
#$FlatSurface
#$Surface-Intangible abstract surfaces
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of both
#$GeometricallyDescribableThing-Intangible and #$Surface-Generic.
Each instance of #$Surface-Intangible
is an intangible, geometrically describable surface.
Positive examples are a convex hull of a coffee table or the
surface of an abstract sphere. A negative example is the
glossy surface of a polished tabletop, since this is a
physical surface, and thus partially tangible.
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direct instance of:
#$ObjectType
direct specialization of:
#$GeometricallyDescribableThing-Intangible #$Surface-Generic
#$Surface-Physical physical surfaces
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all real physical (hence
technically three-dimensional) surfaces. The thickness of a
#$Surface-Physical
is much less than its average length or width, but it is not
of zero thickness. A #$Surface-Physical
may have holes, tears, and may be unconnected, in multiple pieces.
guid: bd590365-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible #$Surface-Generic
direct generalization of:
#$ExternalSurface-WholeThing
#$GeographicalRegion
#$Side #$FlatPhysicalSurface
#$InsideSurface
#$SurfaceOnTangibleObject
#$SurfaceOnTangibleObject object surfaces
A specialization of both #$Surface-Physical
and #$SheetOfSomeStuff.
Each instance of #$SurfaceOnTangibleObject
is a sheet-like surface (that is, a surface with one
dimension significantly smaller than the other two) of a
partially tangible object. Such a surface is neither
unconnected nor in multiple pieces. Furthermore, the
properties of such a surface differ noticeably from the
properties of the partially tangible object covered by the
surface. So a veneer surface of a table would be an instance
of #$SurfaceOnTangibleObject,
while the surface of a wooden table with no lining would
not. Further positive examples include carpet that is part
of a floor, paint on a wall, the earth's crust, and the
crust on a piece of bread.
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direct instance of:
#$ExistingStuffType
direct specialization of:
#$Surface-Physical #$SheetOfSomeStuff
direct generalization of:
#$PathForWheeledVehicles
#$Skin
#$InsideSurface inside surface
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all inside surfaces of (surfaces
of the interiors of) tangible things. The tangible thing may
have a #$Cavity or
several cavities or passageways. Often the tangible thing
can be thought of as a container of some sort.
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direct instance of:
#$ExistingStuffType
direct specialization of:
#$Surface-Physical
#$ExternalSurface-WholeThing exteriors
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all entire outer physical
surfaces of tangible objects. Excludes mere patches or
portions of the whole surface of an object.
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direct instance of:
#$RegionType
direct specialization of:
#$Surface-Physical
#$FlatPhysicalSurface flat surfaces
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all surfaces that are
substantially flat (by the tolerance standards of the the
context). This means that there are no 'significant' concave
depressions or convex bulges or bumps, and that the surface
approximates some portion of a Euclidian plane in space.
Note that the surface may have holes or cracks and may be
disconnected, in multiple (substantially coplanar) pieces. A
typical table top is a #$FlatPhysicalSurface.
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direct instance of:
#$RegionType
direct specialization of:
#$Surface-Physical
#$Layer layers
A specialization of #$SheetOfSomeStuff.
Each instance of #$Layer is a
sheet-like object situated adjacent, surface-to-surface, to
at least one surface or layer or region on one side, and
possibly to other layers or surfaces on both sides. An
instance of #$Layer
may be part of a larger object, or it may be an independent
whole object, such as a hide confined in a stack of hides.
An instance of #$Layer is _not_ an
instance of #$FreeSheet.
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direct instance of:
#$ExistingStuffType
direct specialization of:
#$SheetOfSomeStuff
direct generalization of:
#$Skin
#$Layered-Coll layered
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The physical structural attribute of being layered,
laminate, or made of #$Layers, like
stratified rock or an onion. An object that is #$Layered has
two or more parts that are each #$Layers.
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direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$FreeSheet free sheets
A specialization of #$SheetOfSomeStuff.
Each instance of #$FreeSheet is a
sheet of tangible stuff that has two sides open to the
environment. That is, over most of each of its surfaces, it
is not related by #$sheetSurfaceConnected
(q.v.) with something else. Specializations include
#$SheetOfPaper, #$Towel, #$Fence, and #$CreditCard.
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direct instance of:
#$ExistingStuffType
direct specialization of:
#$SheetOfSomeStuff
direct generalization of:
#$CreditCard
#$PrepaidTelephoneCard #$BankDebitCard
#$Leather #$Cloth
#$SheetOfSomeStuff sheets
of some substance
**GAFs NOT REVIEWED**
A specialization of #$PartiallyTangible.
Each instance of #$SheetOfSomeStuff
is a partially tangible thing which (in its intrinsic shape
-- see #$CurrentShapeVsIntrinsicShape) is continuous and,
when flattened, uncrumpled, unfurled, etc., has one
dimension which is significantly smaller than the other two
dimensions. Although each instance of #$SheetOfSomeStuff
is a _continuous_ sheet, it may be penetrable, so
#$Screen-Mesh, #$Netting, and #$LaceCloth are
specializations of #$SheetOfSomeStuff.
Instances of #$SheetOfSomeStuff
may be in solid, liquid, or gaseous form. An instance of
#$Puddle on a relatively flat surface (but not in a deep
pothole) or an instance of #$AltoStratusCloud would be
instances of this collection. Note that being an instance of
#$SheetOfSomeStuff
implies nothing about the current configuration of the
instance; in particular, instances of #$SheetOfSomeStuff
need not be perpetually lying flat. For example, aluminum
foil on a roll or a bedspread crumpled up on a bed are
instances of #$SheetOfSomeStuff.
Cf. #$SheetShaped.
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direct instance of:
#$ExistingStuffType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Card #$Layer #$FreeSheet #$SurfaceOnTangibleObject
#$surfaceAttributeOfSurf-Coll surface
attribute of surf - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(surfaceAttributeOfSurf SURF SURFATT) means that
the particular individual #$Surface-Physical
SURF has the #$SurfaceAttribute SURFATT over most or all of
its area. It may have more than one such surface attribute.
guid: 078ccbe8-7f01-11d6-8000-0001023560cc
direct instance of: #$BinaryPredicate
direct specialization of:
#$isa
#$CurvatureOfSurface-Coll curvature
of surface
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all surface curvature attributes.
These may apply to a particular piece of a surface of an
object, or to the whole surface. For real-world
(non-mathematical) surfaces, there is ordinarily some
tolerance for minor surface deviations that depends on the
context. Thus a 'flat' surface may have relatively small
bumps and crevices.
guid: e21898b8-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$Convex-Coll convex
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A surface attribute meaning that the surface's
overall shape is dominated by an outward bulge or mound, or
consists of projecting corners between planes. In most
contexts, it may have relatively small subregions which are
concave or flat, etc., so long as overall shape is convex.
Viewing something as convex assumes a perspective. From the
opposite perspective, on the `other side', a #$Convex
surface would look #$Concave.
guid: 5b6cb4b4-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Mountain #$ConvexTangibleObject
#$ConvexHullFn convex
hull fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
This function, when given as an argument an
instance of #$SpatialThing
(which may be a single object or a #$Group of several
unconnected objects), returns the abstract surface that is
the convex hull of that spatial thing. (#$ConvexHullFn
OBJECT) denotes the convex hull that encloses, precisely,
all of the minimal convex region of space that
#$spatiallySubsumes all parts of OBJECT. The convex hull is
a surface; for the minimal convex region of space, see #$ConvexHullSpaceFn.
guid: c103b180-9c29-11b1-9dad-c379636f7270
direct instance of: #$UnaryFunction #$ReifiableFunction
#$IndividualDenotingFunction
#$Individual
#$ConvexHullSpaceFn convex
hull space fn
An instance of both #$IndividualDenotingFunction
and #$ReifiableFunction.
#$ConvexHullSpaceFn
takes as its argument an instance of #$SpatialThing
(which may be a single object or a #$Group of several
unconnected objects) and returns the spatial region that is
enclosed by the convex hull of the object or objects. (#$ConvexHullSpaceFn
OBJECT) is the minimal convex region of space that
#$spatiallySubsumes (q.v.) all parts of OBJECT. The enclosed
space is three- or two-dimensional and is not the hull
surface itself, which is obtained by the function #$ConvexHullFn
(q.v.). See also #$minimalConvexSpaceSubsuming
guid: bf3bb632-9c29-11b1-9dad-c379636f7270
direct instance of:
#$IndividualDenotingFunction
#$UnaryFunction #$ReifiableFunction
#$Individual
#$ConvexTangibleObject convex
tangible object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all instances of #$PartiallyTangible
that are convex; i.e., have no significant concave surfaces,
cavities or crevices (the size of allowable minor
concavities may depend on the context). An instance of #$ConvexTangibleObject
occupies about the same space as its convex hull; see #$ConvexHullFn
and #$ConvexHullSpaceFn.
A solid physical sphere or cube is an instance of #$ConvexTangibleObject,
but a cup or doughnut cannot be.
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direct instance of:
#$ExistingObjectType
direct specialization of:
#$PartiallyTangible
#$CordlikeObject cord-like objects
A specialization of #$PartiallyTangible.
Each instance of #$CordlikeObject
is a partially tangible non-fluid object (so #$CordlikeObject
is disjoint with #$FluidTangibleThing)
whose length is significantly greater than either its height
or width. Moreover, each instance of #$CordlikeObject
has a high degree of flexibility. Notable specializations of
#$CordlikeObject
include the collections #$Nerve, #$Tape,
and #$Cable.
guid: bd58f581-9c29-11b1-9dad-c379636f7270
direct instance of: #$StuffType
direct specialization of:
#$Path-Customary #$Path-Simple #$PartiallyTangible
direct generalization of:
#$AnatomicalVessel
#$Nerve
#$EdgeOnObject edges
of a physical object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all edges on objects that are
instances of #$PartiallyTangible.
For a two-dimensional object, its boundaries other than
corners are it edges. For a three dimensional object the
edges are the outer portions of those extremities, excluding
any corners (#$Corner-2or3d),
that are much more acute in cross section in one direction
than in most other directions at the same point. Some
objects, like spheres, hairs, poles and typical burrs, have
no edges. A discus has one, round, edge has four edges. A
mountain ridge might have only a single edge. A solid
polyhedron has six or more edges.
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direct instance of:
#$RegionType
direct specialization of:
#$PartiallyTangible #$EdgeOnObject-Generic #$Path-Spatial
#$Corner-2d two-dimensional corners
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all regions wherein two linear
edges of a two dimensional or sheet-shaped object (i.e.,
considered in this context to be sheet shaped) meet to form
an angle of substantially less than 180 degrees. Polygons
have at least three corners each.
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direct instance of:
#$RegionType
direct specialization of:
#$Corner-2or3d
#$Corner-3d three-dimensional corners
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all regions where three or more
surfaces of an object (which is considered three dimensional
in current context), and three or more #$EdgeOnObjects,
meet. This includes corners of boxes, the tops of pyramids,
etc. Each #$Corner-3d
includes some solid angle of part of the object.
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direct instance of:
#$RegionType
direct specialization of:
#$Corner-2or3d
#$Corner-2or3d corners
(tangible things)
A specialization of #$PartiallyTangible.
Each instance of #$Corner-2or3d
is a region centered around a point where two edges of a
sheet-like object meet at an angle, or where three or more
surfaces (together with three or more solid edges dividing
them) meet at one place forming a solid angle. Instances of
#$Corner-2or3d
are either #$Convex or #$Concave with respect to some perspective.
guid: c0fba90e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$RegionType
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Corner-3d #$Corner-2d
#$Concave-Coll concave
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An attribute of a surface meaning that it is bumped
or indented inward. A concave surface has a pair of points
which are both closer to a viewer than points on the surface
between them. Depending on the context, it may have
relatively small subregions which have convexities (e.g.
wrinkles, small dents, corrugations) or are flat so long as
the overall shape is concave. Saddle-shapes, although convex
in certain dimensions, are concave in others and are
therefore concave.
guid: 24a85e9a-74bb-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Cavity
#$Portal portals
A specialization of both #$Path-Spatial
and #$Cavity. Each
instance of #$Portal is an
opening -- in a surface, through a tube, or whatever -- with
or without a covering (although any covering is not itself
typically part of the portal). Specializations include #$Doorway,
#$Valve, and #$BodilyOrifice.
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direct instance of:
#$RegionType
direct specialization of:
#$Path-Spatial #$Cavity #$Path-Simple
direct generalization of:
#$PipeEndToCavityJunction
#$WindowPortal
#$Doorway
#$containsPortals contains portals
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$containsPortals
OBJECT PORTAL) means that the OBJECT has PORTAL as one of
its holes, passages, exits or entrances.
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direct instance of: #$AntiTransitiveBinaryPredicate
#$AsymmetricBinaryPredicate #$FunctionalPredicate
#$CotemporalObjectsSlot
#$PhysicalPartPredicate
direct specialization of:
#$parts #$hasAsCavity
#$spaceRegionPortals space
region portals
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$spaceRegionPortals
REGION HOLE) means that HOLE is a #$Portal into
the #$CavityInteriorRegion REGION.
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direct instance of: #$InterExistingObjectPredicate
#$CotemporalObjectsSlot
direct specialization of:
#$adjacentTo
#$hasPortalToRegion has
portal to region
A #$CotemporalObjectsSlot
that is a specialization of both #$near and #$temporallyIntersects.
(#$hasPortalToRegion
OBJ1 OBJ2) means that OBJ1 is connected to OBJ2 by some type
of #$Portal
(q.v.). For example, (#$hasPortalToRegion
MyMasterBedroom MyMasterBathroom). See also #$portalConnectsRegions.
guid: bd58b12b-9c29-11b1-9dad-c379636f7270
direct instance of: #$SymmetricBinaryPredicate #$CotemporalObjectsSlot
direct specialization of:
#$temporallyIntersects
#$near
#$portalConnectsRegions portal
connects regions
(#$portalConnectsRegions
PORTAL HERE THERE) means that the regions HERE and THERE are
connected via PORTAL, and that at least one of HERE and
THERE contains PORTAL as a physical part.
guid: bd58d88e-9c29-11b1-9dad-c379636f7270
direct instance of:
#$CotemporalPredicate
#$TernaryPredicate
direct specialization of:
#$pathBetween
#$Cavity cavities
The collection of all cavities, including instances
of #$Crevice,
deep concavities or holes, and cavities of containers (for
example, the interior of a box). Instances of #$Cavity can include
walls as parts, in which case they are instances of
#$CavityWithWalls. Instances of #$Cavity, unlike
instances of #$Container, do not have well defined outside walls.
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direct instance of:
#$ExistingObjectType
direct specialization of: #$CavityOrContainer
direct generalization of: #$CavityWithWalls #$Portal #$CavityInteriorRegion
#$SpaceInAHOC
#$containsCavityWithWalls contains
cavity with walls
(#$containsCavityWithWalls
OBJECT CAVITY) means that the #$PartiallyTangible
OBJECT contains the #$CavityWithWalls CAVITY either
somewhere within OBJECT, or on OBJECT's surface.
guid: bd5891ec-9c29-11b1-9dad-c379636f7270
direct instance of: #$AntiTransitiveBinaryPredicate
#$AsymmetricBinaryPredicate #$FunctionalPredicate
#$CotemporalObjectsSlot
#$PhysicalPartPredicate
direct specialization of: #$hasAsCavity #$physicalParts
#$cavityHasWall cavity
has wall
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(cavityHasWall CAV WALL) means that the the #$Cavity CAV has WALL
as one of its walls (or part of one of its walls), or
partly-enclosing inner surfaces. #$cavityHasWall
is often used for describing the relationship between some
space or part of a #$ConstructionArtifact
and the substructures that bound or enclose it (e.g., the
relationship between a room and its walls, floor(s), and ceiling(s)).
guid: bd58c7f2-9c29-11b1-9dad-c379636f7270
direct instance of:
#$PhysicalPartPredicate
#$AsymmetricBinaryPredicate
direct specialization of:
#$physicalParts
#$Crevice crackz
(tangible things) (things with a location) (spatial things)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of all long, slender cavities or
cracks or furrows in otherwise solid objects. The width of a
crevice is significantly less than its length. The depth of
a crevice is often greater than its width, and is never
significantly less than its width.
guid: c0fcdf4c-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$CavityWithWalls
#$CavityInteriorRegion interiors
(tangible things) (things with a location) (spatial things)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of space regions that constitute
cavities inside the walls or boundaries of solid objects.
Such regions need not be completely sealed off. As a space
region, an instance of #$CavityInteriorRegion
is intangible, and thus not to be confused with the
partially tangible matter that might fill or occupy it (see
#$CavityInteriorContent). See also #$Cavity, whose
instances, unlike those of #$CavityInteriorRegion,
can include walls (in which cases they are also instances of #$CavityWithWalls).
guid: bd58a8e9-9c29-11b1-9dad-c379636f7270
direct instance of:
#$RegionType
direct specialization of:
#$Cavity #$SpaceRegion-Empirical #$CavityInterior-Generic
#$CavityInteriorRegionFn cavity
interior region fn
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$CavityInteriorRegionFn
OBJECT) denotes the entire interior space region (#$CavityInteriorRegion)
within any #$Cavity or cavites
(chambers, passages, pockets, bubbles, etc.) that occur
inside of OBJECT. This does not include the walls of the
chamber(s) or passage(s), just the interior space itself.
guid: bd58ff3c-9c29-11b1-9dad-c379636f7270
direct instance of:
#$IndividualDenotingFunction
#$UnaryFunction #$ReifiableFunction
#$Individual
#$TubeShape tube shape
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$CylinderShape. Each instance
of #$TubeShape
is a hollow cylinder whose height is much greater than the
radius of its base. Examples include spatially localized
objects, such as pipes and hoses, as well as some abstract cylinders.
guid: c10060cb-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ThreeDimensionalShapeType
#$GenericShapeType
direct specialization of: #$CylinderShape
#$Pipe-GenericConduit pipes
A specialization of #$FluidConduit; the collection
of all enclosed tubular fluid conduits with openings at both
ends. #$Pipe-GenericConduit
encompasses both human-made pipes as well as natural pipes,
found naturally occurring in the environment or in an
organism's body (like #$BloodVessels).
guid: bd5899fd-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of: #$CylindricalHollowObject #$Container #$FluidConduit
direct generalization of:
#$AnatomicalVessel
Shape
#$ShapeType configurations
A collection of collections. Each instance of #$ShapeType is a
subcollection of #$SpatialThing (q.v.).
guid: c0f46e0f-9c29-11b1-9dad-c379636f7270
direct instance of: #$SiblingDisjointCollectionType
#$SecondOrderCollection
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$ObjectType
direct generalization of:
#$AbstractShapeType
#$ThreeDimensionalShapeType
#$TwoDimensionalShapeType
#$GenericShapeType
#$GeometricThing-Abstract abstract shapes
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$GeometricallyDescribableThing
each of whose instances is abstract in the sense of being
intangible (see #$Intangible) as well
as lacking spatial and temporal location. Each instance of
#$GeometricThing-Abstract
is an abstract region of an abstract space (the latter
having two or more dimensions). Geometric figures that are
located in this (or another) universe are not instances of
this collection, but of #$GeometricThing-Localized.
guid: bd5885bc-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
direct specialization of:
#$GeometricallyDescribableThing-Intangible #$MathematicalObject
#$fitsIn fits in
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$fitsIn is used to
give an approximation of the external size and shape of
particular tangible objects, by relating an object to an
abstract region of space described as a geometric shape with
definite dimensions. (#$fitsIn OBJ SHAPE)
gives an upper bound for the size of the object OBJ, by
stating what sized shape OBJ will fit inside. #$fitsIn uses the
elements of #$ShapeFunction
(q.v.) for reference, especially the basic shapes generated
by #$RectangularSolidFn,
#$CylinderFn, and
#$SphereFn.
(Note: actual instances of AbstractPhysicalShape are NOT
used for assertions made with #$fitsIn.) Examples:
(#$fitsIn
#$Pittman (#$RectangularSolidFn
(#$Meter 2) (#$Meter 0.35) (#$Meter 0.25))) and
(#$fitsIn
HopeDiamond (#$CylinderFn
(#$Centi (#$Meter
10) (#$Centi(#$Meter 10))). When #$fitsIn is used in a
rule to represent a class of objects with variable sizes,
the #$ShapeFunction
used should refer to the largest size that such objects
normally have. For example, by default, any sandwich SW (#$fitsIn SW (#$RectangularSolidFn
(#$Inch 12) (#$Inch 12) (#$Inch 6))).
guid: bd590bea-9c29-11b1-9dad-c379636f7270
direct instance of: #$StrictlyFunctionalPredicate
#$BinaryPredicate
direct specialization of: #$spatiallyRelated
#$canContainShapes can
contain shapes
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The predicate #$canContainShapes
is used to give an approximation of the internal size and
shape of particular tangible objects, by relating an object
to an abstract region of space described as a geometric
shape with definite dimensions. (#$canContainShapes
OBJ SHAPE) gives an upper bound for the size of things that
can be contained in the object OBJ, by specifying the
dimensions of an abstract shape which OBJ can contain. #$canContainShapes
uses the elements of #$ShapeFunction
(q.v.) for reference, especially the basic shapes generated
by #$RectangularSolidFn,
#$CylinderFn, and
#$SphereFn.
For example, the trunk of my Honda Civic #$canContainShapes
of (#$RectangularSolidFn
(#$Meter 1) (#$Meter 0.5) (#$Meter 0.75)). Cf.
#$fitsIn.
guid: bd58d16d-9c29-11b1-9dad-c379636f7270
direct instance of: #$StrictlyFunctionalPredicate
#$BinaryPredicate
direct specialization of: #$spatiallyRelated
#$ShapeFunction shape functions
A specialization of #$IndividualDenotingFunction;
an instance of #$FunctionCategory. Each instance of #$ShapeFunction
returns an element of #$GeometricThing-Abstract.
Notable examples of #$ShapeFunction
include #$RectangleFn, #$EllipseFn, #$CircleFn, #$RectangularSolidFn,
#$CylinderFn,
etc. Each shape function takes as argument(s) the
dimension(s) of #$Distance needed
to determine a geometric shape of that kind, then returns an
abstract shape which has those dimensions. For example, (#$CylinderFn L
D) denotes an abstract cylinder of length L and diameter D.
guid: bd58809c-9c29-11b1-9dad-c379636f7270
direct instance of: #$FunctionCategory
direct specialization of:
#$IndividualDenotingFunction
#$SphereFn sphere fn
An instance of #$ShapeFunction.
When applied to an instance of #$Distance-Absolute, #$SphereFn returns
an an instance of (#$AbstractShapeTypeFn #$SphereShape). (#$SphereFn D)
denotes the abstract sphere with diameter D. Positive
examples: the #$shapeOfObject
of a 2-inch rubber ball is #$SphereShape; the ball #$fitsIn the shape
denoted by (#$SphereFn (#$Inch 2)). The #$shapeOfObject
of #$PlanetEarth is also #$SphereShape; Earth #$fitsIn the shape
denoted by (#$SphereFn (#$Mile 8000)).
guid: bd5880b5-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ShapeFunction
#$TotalDenotationalFunction #$UnreifiableFunction
#$UnaryFunction #$Individual
#$RectangularSolidFn rectangular
solid fn
An instance of #$ShapeFunction.
When applied to a trio of instances of #$Distance-Absolute,
#$RectangularSolidFn
returns an instance of (#$AbstractShapeTypeFn
#$Rectangular3DShape). (#$RectangularSolidFn
DP BR HT) returns an abstract rectangular solid of depth DP,
breadth BR, and height HT. For example, the #$shapeOfObject
of a 2-by-4 stud is #$Rectangular3DShape; it #$fitsIn the #$shapeOfObject
denoted by (#$RectangularSolidFn
(#$Inch 2) (#$Inch 4) (#$Foot-UnitOfMeasure 8)).
guid: bd5880b4-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ShapeFunction
#$TernaryFunction #$UnreifiableFunction #$Individual
#$CylinderFn cylinder fn
An instance of #$ShapeFunction
(q.v.). When applied to a pair of instances of
#$Distance-Absolute, #$CylinderFn
returns an instance of (#$AbstractShapeTypeFn
#$CylinderShape). (#$CylinderFn L
D) denotes an abstract cylinder of length L and diameter D.
For example (#$CylinderFn (#$Inch 10) (#$Inch 5)) denotes an
abstract cylinder 10 inches long and 5 inches in diameter.
guid: bd5880b3-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ShapeFunction
#$BinaryFunction #$UnreifiableFunction #$Individual
#$ThreeDimensionalShapeType types
of three dimensional shape
A collection of collections and a specialization of
#$ShapeType
(q.v.). Each instance of #$ThreeDimensionalShapeType
is a specialization of #$ThreeDimensionalGeometricThing
(q.v.) all of whose own instances have something in common
as regards their shape. Instances include the collections
#$CylinderShape, #$SphereShape, and #$Rectangular3DShape.
guid: c0f46ec5-9c29-11b1-9dad-c379636f7270
direct instance of: #$SiblingDisjointCollectionType
#$SecondOrderCollection
direct specialization of:
#$ShapeType
#$TwoDimensionalShapeType types
of two dimensional shape
A collection of collections. Each instance of #$TwoDimensionalShapeType
is a specialization of #$TwoDimensionalGeometricThing.
guid: c0f46e93-9c29-11b1-9dad-c379636f7270
direct instance of: #$SiblingDisjointCollectionType
#$SecondOrderCollection
direct specialization of:
#$ShapeType
#$AbstractShapeType types
of abstract shape
A collection of collections. An instance SHAPE of
#$ShapeType
(q.v.) is also an instance of #$AbstractShapeType
if and only if SHAPE is a specialization of #$GeometricThing-Abstract.
Since all of the instances of a given instance of #$AbstractShapeType
are abstract, the collection #$AbstractShapeType
is disjoint with #$GenericShapeType (q.v.), which is the
collection of those collections that are instances of #$ShapeType, some
of whose instances are abstract, and some of whose instances
are localized (note that there is no collection `LocalizedShapeType').
guid: c0f46e32-9c29-11b1-9dad-c379636f7270
direct instance of: #$SecondOrderCollection
direct specialization of:
#$ShapeType
#$LongAndThin-Coll long
and thin
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A physical attribute. #$LongAndThin is the
#$PhysicalStructuralAttribute that characterizes a tangible
object which has one dimension whose length exceeds that of
each of the other two dimensions by at least a factor of
three. E.g., pencils, straws, telephone wire, submarines,
skyscrapers. Cf. #$SheetShaped.
guid: 8797c068-74bb-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
direct generalization of:
#$Shaft #$EdgeOnObject
#$CordlikeObject
#$PathArtifact
#$Crevice
#$PointyEnded-Coll pointy
ended - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Includes anything which tapers to a pointy or sharp
end--pens, pencils, needles, pins, nails, and wood-screws,
but not wires (no taper). Most knives would be included, but
only because they have pointy ends. A knife with a rounded
ended and a sharp blade would not be included.
guid: 0122c774-74bd-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$SharpEdged-Coll sharp
edged - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Includes anything which has a sharp edge. Includes
knives, scissors, and broken glass. Does not include the
right angle at the edge of a desk--that's not sharp enough.
Does not include the edge of a cotton sheet--that's not hard
enough to be sharp. Does not include a needle--it may be
sharp, but it's not an edge. For needles, nails, etc., see #$PointyEnded.
guid: 1f34ed22-74be-11d6-8000-00a0c99cc5ae
direct instance of:
#$Collection
direct specialization of:
#$PartiallyTangible
#$SheetShaped panels
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$ShapeType. #$SheetShaped
refers to an object that is flat and spread out, planar, and
neither fully crumpled nor compactly folded. Such an object
has two opposing surfaces which have the attribute #$Flat
(q.v.). The other surfaces have much smaller area than the
two main flat surfaces. Thus, one of the three orthogonal
dimensions (length, width or height) of a #$SheetShaped
object is much smaller than the other two. Ice over ponds,
and sheets of paint on a house are all possible examples of
such objects. A bedspread is #$SheetShaped
only if it is not folded into a small volume or crumpled.
See #$CurrentShapeVsIntrinsicShape. For describing a sheet
of something (e.g., waxed paper, aluminum foil, cloth)
regardless of its configuration, use #$SheetOfSomeStuff.
For 'one-sided' surfaces (see #$SurfaceOnTangibleObject),
such as 'TheGreatPlains' #$SheetShaped
is not appropriate but #$Flat is appropriate.
guid: bd58c6d6-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ShapeType
direct specialization of:
#$SpatialThing
Symmetry In Space
#$RadiallySymmetricObject radially
symmetric object
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of objects which are radially
symmetric, such as wheels, starfish, etc.
guid: bd5906ff-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$SpatialThing
#$BilaterallySymmetricObject bilaterally
symmetric objects
A specialization of #$SpatialThing.
Each instance of #$BilaterallySymmetricObject
is an object which is symmetric on both sides of a bisecting axis.
guid: bd58b94b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$SpatialThing
direct generalization of:
#$ClothingItem
#$LeftObject left
objects of a pair
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$TangibleObjectTypeBySide. #$LeftObject is
the collection of tangible objects that are meant for, or
are found on and distinctively structured for, the left side
of some larger object or ensemble of parts. Examples include
left hands, left shoes, and automobile left-turn. A given #$LeftObject will
typically be one of a pair whose other member is a #$RightObject.
guid: bd58d4ba-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$PartiallyTangible
#$RightObject right
objects of a pair
An instance of #$TangibleObjectTypeBySide. #$RightObject is
the collection of tangible objects that are meant for, or
are found on and distinctively structured for, the right
side of some larger object or ensemble of parts. Examples
include right hands, right shoes, automobile right-turn
indicators. A given #$RightObject
will typically be one of a pair whose other member is a #$LeftObject.
guid: bd589f35-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ExistingObjectType
direct specialization of:
#$PartiallyTangible
#$symmetricPartTypes symmetric
part types
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$symmetricPartTypes
BIG SMALL) means that every instance of BIG has exactly two,
symmetrically positioned, instance of SMALL as parts.
guid: bf12f780-9c29-11b1-9dad-c379636f7270
direct instance of: #$IrreflexiveBinaryPredicate
direct specialization of: #$physicalPartTypes
#$uniquePartTypes unique
part types
The predicate #$uniquePartTypes
relates two sub-collections of #$PartiallyTangible.
(#$uniquePartTypes
BIG SMALL) means that every instance of BIG has exactly one
instance of SMALL as a physical part (see the predicate #$physicalParts).
guid: bdc6b464-9c29-11b1-9dad-c379636f7270
direct instance of: #$ReflexiveBinaryPredicate
direct specialization of: #$physicalPartTypes
#$SymmetryMemberFunction symmetry
member function
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The class of functions which return one member of a
symmetric relation. This class consists of #$LeftFn and #$RightFn.
guid: bd744168-9c29-11b1-9dad-c379636f7270
direct instance of: #$FunctionCategory
direct specialization of:
#$UnaryFunction #$ReifiableFunction
Direction And Orientation Vocabulary
#$FrameOfReference frames
of reference
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
A specialization of #$MathematicalObject.
Each instance of #$FrameOfReference
is a mathematical (and hence intangible) representation of
the context in which certain data are to be interpreted.
Such contexts are typically physical (i.e., spatiotemporal),
but contexts may also be purely mathematical. A Cartesian
coordinate system represents a frame of reference.
guid: bd58d4a0-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
direct specialization of:
#$MathematicalObject
#$TerrestrialFrameOfReference terrestrial
frame of reference
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The terrestrial frame of reference is the unique
individual #$FrameOfReference
that generally regards the surface of the #$PlanetEarth as
fixed in the background space. It permits fixed notions of
#$VerticalOrientation
and #$HorizontalOrientation.
There are multiple standard coordinate systems based on the
#$TerrestrialFrameOfReference,
including #$latitude and #$longitude, Earth-Centered
Cartesian, and others. Various local frames of reference and
coordinate systems assume the #$TerrestrialFrameOfReference.
guid: bd5905ed-9c29-11b1-9dad-c379636f7270
direct instance of:
#$MathematicalObject
#$Individual
#$OrientationAttribute-Coll orientation
attribute - coll
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The collection of attributes which characterize an
object's orientation relative to whatever instance of #$FrameOfReference
is being used in the current context. In most contexts,
orientation is taken with respect to the #$TerrestrialFrameOfReference.
guid: 44bf811c-74ad-11d6-8000-00a0c99cc5ae
direct instance of: #$CollectionType
direct specialization of:
#$Collection
#$HorizontalOrientation horizontal
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$orientation OBJECT #$HorizontalOrientation)
means that OBJECT is horizontal with respect to the current
instance of #$FrameOfReference.
A linear (#$LongAndThin) object is horizontal if and only if
its longest axis lies in the horizontal plane. A planar (#$SheetShaped)
object is horizontal if and only if its two longest axes lie
in the horizontal plane. Typically, horizontal objects
include dinner plates, mousepads, ice skating rinks, parking
lots, and stratus clouds.
guid: c0fbacf8-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$Individual
#$VerticalOrientation vertical
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$orientation OBJECT #$VerticalOrientation)
means that OBJECT is vertical with respect to the current
instance of #$FrameOfReference.
A linear (#$LongAndThin) object is vertical if and only if
its longest dimension is perpendicular to horizontal (#$HorizontalDirection).
A planar (#$SheetShaped)
object has #$VerticalOrientation
if and only if its planar surface is perpendicular to the
current horizontal plane. Typically, vertical objects
include window panes, skyscrapers, trees, radio towers, and walls.
guid: c0fbad0b-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$Individual
#$UpsideDown upside-down
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$orientation OBJECT #$UpsideDown)
means that OBJECT's intrinsic bottom (e.g., the hull of a
ship) is above (#$above-Directly)
its intrinsic top (e.g., the masthead). Many things don't
work properly when upside down, e.g., sailboats, salad
bowls, newspapers.
guid: c0fbac43-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$Individual
#$RightSideUp typical
hound's orientation (attribute value)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$orientation OBJECT #$RightSideUp)
means that OBJECT's intrinsic top (e.g., the lid of a
teapot) is above (#$above-Directly)
its intrinsic bottom (e.g., bowl of a teapot).
guid: c0fbac6d-9c29-11b1-9dad-c379636f7270
direct instance of:
#$AttributeValue
#$Individual
#$oppositeDirection-Interval opposite
direction - interval
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
(#$oppositeDirection-Interval
COMING GOING) means that the vector which points in the
opposite direction to the vector COMING is the vector GOING.
More technically, COMING and GOING are both elements of #$UnitVectorInterval
in Cyc's spatial representation, and the midpoint of the
direction interval COMING is 180 degrees from the midpoint
of the direction interval GOING. Examples: (#$oppositeDirection-Interval
#$North-Generally
#$South-Generally),
(#$oppositeDirection-Interval
#$DorsalDirection #$VentralDirection). If a precise opposite
direction is needed, use #$oppositeDirection-Precise.
guid: bd58896c-9c29-11b1-9dad-c379636f7270
direct instance of: #$StrictlyFunctionalPredicate
#$AntiTransitiveBinaryPredicate #$SymmetricBinaryPredicate
direct specialization of: #$disjointDirections
#$oppositeDirection-Precise opposite
direction - precise
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Predicate used mainly for reasoning about
orientations within a given frame of reference. (#$oppositeDirection-Precise
DIR OPPDIR) means that DIR is precisely the opposite
direction to OPPDIR. The predicate may be taken to imply
that the vectors denoting the directions are separated by
180 degrees.
guid: bd58c726-9c29-11b1-9dad-c379636f7270
direct instance of: #$StrictlyFunctionalPredicate
#$AntiTransitiveBinaryPredicate #$SymmetricBinaryPredicate
direct specialization of:
#$oppositeDirection-Interval
#$parallelVectors
#$TerrestrialDirection terrestrial directions
A specialization of #$Direction
(q.v.). Each instance of #$TerrestrialDirection
is a direction that characterizes the orientation of objects
on or near the surface of the Earth. An important
specialization is #$GeographicalDirection (q.v.).
guid: bd588a62-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
direct specialization of:
#$Direction
direct generalization of:
#$GeographicalDirection
#$Up-Generally upward
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$TerrestrialDirection.
#$Up-Generally
comprises the cone-shaped set of vectors pointing (from some
reference point) within approximately forty-five degrees of
#$Up-Directly.
guid: bd58a4d6-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TerrestrialDirection
#$Individual
#$Up-Directly up - directly
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The direction straight up. In the terrestrial
context, #$Up-Directly
points in the opposite direction of Earth's gravitational
force vector.
guid: bd5889a9-9c29-11b1-9dad-c379636f7270
direct instance of:
#$UnitVector-Precise
#$TerrestrialDirection
#$Individual
#$Down-Generally downward
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$TerrestrialDirection.
#$Down-Generally
comprises the cone-shaped set of vectors pointing (from some
reference point) within approximately forty-five degrees of
#$Down-Directly.
guid: bd58a496-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TerrestrialDirection
#$Individual
#$Down-Directly down
- directly
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The direction straight down. In the terrestrial
context, #$Down-Directly
points in the same direction as Earth's gravitational force vector.
guid: bd5889eb-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TerrestrialDirection
#$UnitVector-Precise
#$Individual
#$HorizontalDirection horizontal direction
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The element of #$VectorInterval
that comprises all the vectors which are perpendicular to #$Up-Directly
and #$Down-Directly.
guid: bd58ba3a-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TerrestrialDirection
#$Individual
#$VerticalDirection vertical
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The element of #$VectorInterval
that comprises all the vectors that are parallel to #$Up-Directly
and #$Down-Directly.
guid: bd58baba-9c29-11b1-9dad-c379636f7270
direct instance of:
#$TerrestrialDirection
#$Individual
#$GeographicalDirection directions
(structured information sources)
A specialization of #$TerrestrialDirection
(q.v.). The #$GeographicalDirections
derive from the intrinsic directional axes of a terrestrial
frame of reference: North-South and East-West. Like all #$VectorIntervals,
geographical directions can be specified precisely (e.g. #$North-Directly)
or as proper intervals (e.g. #$North-Generally);
see the specializations #$GeographicalDirection-Direct and #$GeographicalDirection-General.
guid: bd58dbdb-9c29-11b1-9dad-c379636f7270
direct instance of:
#$ObjectType
#$AtemporalNecessarilyEssentialCollectionType
direct specialization of:
#$TerrestrialDirection
direct generalization of:
#$GeographicalDirection-Direct
#$GeographicalDirection-General
#$North-Generally is the
atomic form of (#$InstanceWithRelationToFn
#$GeographicalDirection #$oppositeDirection-Interval
#$South-Generally)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$South-Generally)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
An instance of #$GeographicalDirection.
#$North-Generally
comprises the cone-shaped set of vectors pointing (from some
reference point) within approximately forty-five degrees of
#$North-Directly (q.v.).
guid: bd588776-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-General
#$Individual
#$North-Directly is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$South-Directly)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$South-Directly)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Due North, an instance of #$GeographicalDirection.
guid: bd58fb02-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-Direct
#$Individual
#$South-Generally is the
atomic form of (#$InstanceWithRelationToFn
#$GeographicalDirection #$oppositeDirection-Interval
#$North-Generally)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$North-Generally)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The general direction of South. In the context of
the CPoF Block Party VI simulation, this constant has a
narrower meaning according to which it corresponds to a
range of degrees that is half what it is in the BaseKB, so
that it does not overlap with that of any other general
direction. Thus: The instance of #$VectorInterval
that comprises the cone-shaped set of vectors pointing (from
some reference point) within approximately 22.5 degrees (in
either direction) of #$South-Directly.
guid: bd5887b7-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-General
#$Individual
#$South-Directly is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$North-Directly)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$North-Directly)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Due South. An instance of #$TerrestrialDirection.
guid: bd58dde2-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-Direct
#$Individual
#$East-Generally is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$West-Generally)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$West-Generally)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The general direction of East. In the context of
the CPoF Block Party VI simulation, this constant has a
narrower meaning according to which it corresponds to a
range of degrees that is half what it is in the BaseKB, so
that it does not overlap with that of any other general
direction. Thus: The instance of #$VectorInterval
that comprises the cone-shaped set of vectors pointing (from
some reference point) within approximately 22.5 degrees (in
either direction) of #$East-Directly.
guid: bd58a558-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-General
#$Individual
#$East-Directly is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$West-Directly)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$West-Directly)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Due East, an instance of #$GeographicalDirection.
guid: bd58f124-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-Direct
#$Individual
#$West-Generally is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$East-Generally)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$East-Generally)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
The general direction of West. In the context of
the CPoF Block Party VI simulation, this constant has a
narrower meaning according to which it corresponds to a
range of degrees that is half what it is in the BaseKB, so
that it does not overlap with that of any other general
direction. Thus: The instance of #$VectorInterval
that comprises the cone-shaped set of vectors pointing (from
some reference point) within approximately 22.5 degrees (in
either direction) of #$West-Directly.
guid: bd58a517-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-General
#$Individual
#$West-Directly is the atomic
form of (#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$East-Directly)(#$InstanceWithRelationToFn #$GeographicalDirection
#$oppositeDirection-Interval
#$East-Directly)
**COMMENT NOT REVIEWED**
**GAFs NOT REVIEWED**
Due West, an instance of #$GeographicalDirection.
guid: bd58f165-9c29-11b1-9dad-c379636f7270
direct instance of: #$GeographicalDirection-Direct
#$Individual
#$Northeast-Generally is
the atomic form of (#$InstanceWithRelationToFn
#$GeographicalDirection #$oppositeDirection-Interval